Online censorship is Coming : 4 countries to watch

Too much information on the internet can be good and, at the same time, bad. This is why governments are considering censoring some information from their citizens. The main culprits are Canada, the UK, Europe, and the US. The relevant federal governments are in charge of enacting the censorship law. Some governments have already proposed internet censorship bills, and it is only a matter of time before they are passed into law. Here are four countries to watch as this debate takes center stage:

Canada’s C-11

Canada is one of the countries to enact an internet censorship bill. The bill, dubbed c-11, is a  modification of the c-10 proposed in November 2010 but failed. The main reason for failure back then is its contents could have made more sense to some people. The bill re-emerged in February 2022 as c-11 and was passed by the Canadian House of Commons. Once the bill is passed into law, it is believed to give the Canadian Radio-Television and Telecommunications Commission (CRTC) the power to control what Canadians can see on Youtube and social media. This will also apply to user-generated content. One of CTRC’s criteria is inclusion and diversity in content. The bill is currently with the Canadian Senate and will be voted on in February. If it garners enough votes, then it will be debated by the Canadian parliament. There are high chances of the bill turning into law as big Tech giants such as Youtube have failed to convince the Senate to remove user-generated content from the bill.

UK’s Online safety bill

Unlike Canada, the Uk decided to give its bill a more friendly name. The bill was introduced in May 2021 and is yet to be passed into law. The bill’s goal is to give the UK government the power to censor whatever it considers harmful. In the UK, the regulator of the bill is the Office of Communications (OFCOM) which is similar to Canada’s CTRC. Legal but harmful content was excluded from the bull back in November. OFCOM will, h however, have the power to protect quote content of democratic importance and news publishers. It also plans to do age verification to prevent minors from accessing some information. It will be a requirement for Tech companies to do a KYC for their customers.

EU’s data governance Act                                                 

This was passed in the summer of 2022 and may be passed into law autumn this year. It will be mandatory to share data with the government. There will also be an artificial intelligence regulation act. Monopolies will be fined in a bid to make the EU competitive. It also aims to increase innovation in the digital markets. Every EU country will have a ministry of truth to censor certain information and fuel government propaganda. Illegal information will be taken down immediately. Offenders of the bill will be banned from the Digital Services Act. It will weed out hate speech, social media crises, etc.

United States

The US has two documents related to online censorship, the kids’ online safety act and the supreme court case. Kids will be protected from inappropriate content. The Federal Trade Commission FTC argued that parents must ensure their kids are safe online. Social media companies will have more liabilities as they will be under watch not to support any illegal activities, propaganda, or crime. Or else, they will have to deal with the supreme court according to section 230.

Conclusion

These bills could drastically change the way people consume the internet in these countries. Seeing that these countries are at the forefront of economic development, it will only be a matter of time before other countries join and start regulating the internet. Once these draconian bills are passed in these countries, they will get to decide what type of content will be considered inappropriate or needs to be moderated.-potentially resulting in a dystopian society with little or no freedom of expression.

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Foodverse: Eating in Web 3.0

Eating entails more than fulfilling our nutritional needs-it goes deeper than that. It is communal, enhances friendships and builds bonds.

Chinua Achebe, an African literary icon, said:

” When people gather together to eat, it is not because they do not have food in their houses. They gather to eat because it is good for kinsmen to eat together. “

This underscores the deep impact food has in building relationships and society at large. With the advent of the metaverse, it is inevitable that food will find its way into web 3.0. Large brands have already started experimenting with this. This primer will look at how we can consume food in the metaverse and what food brands are currently doing as they get into web 3.0.

FoodVerse:  What It Entails.

The foodverse can be defined as bringing food into the metaverse. Basically, it is having an experience of eating, whether real or virtual food, while experiencing the metaverse.

Firstly, brands can use the metaverse to enhance client-experience when ordering food. People are used to getting menus when ordering meals. The metaverse can help project these menus in ‘real life’ and help a client have a visual experience of the food they would like to order, how it will look like and even feel it before they make an order.

Secondly, friends can also meet together in a room and say have a drink or even share a meal while enjoying the immersive experience of the metaverse. For example, they can meet and have a meal while on a cruise ship, in the middle of a forest or attending a live session of their favorite band. This digital immersion enhances their relationship and creates an experience that is similar to real world events.

Thirdly, food brands can use NFTs to create rare products, such as wine, and produce them in limited quantities. They can then mint NFTs for these products and sell them to their consumers. These NFTs are a mark of genuine ownership and enhance the brand value of their companies. Collectors would love this. Consumers have the option of selling these NFTs on secondary markets or even create communities around them in the metaverse. Tokenizing food products also helps communities to feel ownership of the companies and their brands.

Finally, users of Metaverse platforms such as Sandbox can  also buy land , build their homes and invite friends over for meals. This will be a game changer as a user can invite multiple friends over from across the world and share virtual meals or drinks with them. Of course, there is still a long way to go before we bridge the divide between virtual and physical food especially when such diverse geographies are involved, but this would be a step in the right direction.

Notable Brands in the Foodverse

At the moment, virtual food may look like it has little value, however, in the long term, merging both the virtual and physical world is the direction to take. Companies are experimenting with instances where you order your food on the metaverse, get it delivered to you and you eat without necessarily leaving the experience. One notable brand doing this is Chipotle. They have partnered with Roblox to allow customers have an experience of virtual food. When customers make orders on the metaverse, they earn credits which they can later redeem for free food delivered to their houses. This shows how the physical and digital world can merge.

Other companies like Onerare are tokenizing the food experience by bringing food lovers and linking them up with celebrity chefs. They then create NFTs from the experience they get from preparing and sharing meals. All of this is done on the metaverse in a gamified manner.

McDonald’s is also planning to open restaurants in the metaverse. The company has already patented ten trademarks on the metaverse. It intends to leverage virtual experiences and enable customers order food from the metaverse and get them delivered to their houses. Customers can also get digital food for their avatars. Other food companies that have filed for trademarks as they seek to launch products in the metaverse are: Kraft Foods Group, In- N- Out Burger and Del Monte Foods.

Restaurants and food brands stand to benefit from getting into the foodverse. Firstly, getting into the foodverse helps these companies build customer relationship and engagement. Secondly, it also enhances brand awareness and can drive more consumers to their products. Finally, it offers an opportunity for restaurants to create multiple income streams.

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Not Left Behind: The Fashion Industry Grand Entry into the Metaverse

From buying prime pieces of land, developing them and selling them for profit, playing games and earning income, to trading with digital cash and making money from the NFT market, endless possibilities abound in the Metaverse. Doubtlessly, the Metaverse will change multiple aspects of our lives, although it might take time to fully actualize the project.

The fashion industry hasn’t been left behind. In March this year, Tommy Hilfiger, Roberto Cavalli, and Etro hosted the world’s first runaway show on Decentraland. The four-day event also included virtual panel discussions, besides allowing fashion enthusiasts to shop around.

Notable Fashion Brands in the Metaverse

Like tech and gaming brands, there has been a surge in the number of fashion brands entering the Metaverse. Among them is Gucci, a leading luxury brand. The company teamed up with Roblox, a leader in the igaming space, to exhibit items like sunglasses, hats, and handbags in the form of avatars.

The 2-week exhibition was hosted on ‘Gucci Garden’, Gucci’s space on the Metaverse, enabling fashion and NFT enthusiasts to grab the brand’s virtual collectibles.

Founded in 1919, Balenciaga is known for revolutionizing the fashion space, particularly the women’s fashion industry. From high-end handbags to the popular Balenciaga crocs, the firm has frequently created a stir, drawing criticism and praise in equal measure.

The fashion house’s recent partnership with Fortnite, an online game, revealed its interest in Metaverse. The agreement will see Balenciaga-labeled items used as avatars across the game.

Also, Balenciaga promised to refashion three Fortnite avatars, which will see them clad in the Balenciaga creations. Meanwhile, the game allows for trading Balenciagas digital assets across the platform.

Pomp and circumstance marked Lois Vuitton’s 200th birthday. The unique event included the company kick-starting its metaverse journey and launching LOUIS THE GAME, a mobile game embedded with 30 NFTs.

The artwork, estimated at USD 69.3 million, was created in conjunction with Beeple (Michael Joseph Winkelmann), an esteemed NFT artist. However, the collage is solely for gaming purposes and, therefore, not available for trading in the NFT market.

Seizing the Moment

While critics cite different reasons for not buying into the Metaverse idea, the innovation is a voice to reckon with. After all, figures don’t lie. For instance, D&G NFT is said to have accrued $6 million. Similarly, Gucci, Nike, and Adidas, Nike have collectively amassed $137.5 million in the NFT market. It means that the entry of fashion into Metaverse is something whales as well as retail investors, have their eyes on. Rightfully so, this is an unstoppable wave.

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